We have more than 200 people [at Nexon America], and we actually don’t make games — we service games
Nexon America co-founder and head of Live Games.
As emphasized, you can trick a customer into giving you money once (how many times did you feel like “oh, this game looks neat” before coming to the realisation that it actually sucks ?), but it’s way more difficult tricking him to pay for three consecutive years.
So when developing F2P or subscription-based games, please DO insist on the quality of service you’ll offer your customers.
I am not saying it is utterly useless. It can play video games
That’s what a (yet to be named) Chinese Academy of Sciences Professor told about Tianhe-1 (天河1), former world’s faster supercomputer, ran mostly with chips from Intel and Nvidia. I guess he’s part of the people criticizing this computer as yet another example of state vanity.
Holy shit !!
We’ve been waiting for this one for a looooong time (anyone feeling this withdrawal sensation since you beat Red Dead Redemption ?)
Grand Theft Auto V was officially announced today, when Rockstar Games changed its homepage to display a picture teasing the first trailer for the next episode of the serie. Can’t wait can’t wait can’t wait…
Oh wait, might be I should play the 4th one first, no ?
The Electronic Entertainment Design and Research recently published a study about downloadable content, and the results are stunning if not surprising. It appears that 51% of the players owning at least one HD console acquired DLCs in 2011. The total number of DLC downloaded increased by 11%, compared with 2010.
For all of you that are constantly bitching about DLC, their price, the fact that much and more of them are announced way before the release of the game itself, and sometimes that the downloadable content itself is just a launcher for something already present on the disc (Hello Ubisoft), just get over it !! Everyone’s buying them, and it’s bringing $875M into the publishers’ pockets.
As for the 49% not buying DLC, the main issues are privacy, the fact that there is no return policy and, of course, their price.
The China Law Blog is one of the blog I follow on a daily basis, always eager to learn what new insights Dan and Steve might give us about the ins and outs of doing business in China, and not screwing up.
Their last article dealt about registering video game copyright in China, and here’s what I learnt: Registering video game IP in China is pretty much the same as in the US, which didn’t help me a lot, since I don’t know a damn thing about how to do that in the US. So I’m glad they explained it in more detail.
If you ever wish to protect your IP in China against any kind of infringement, here’s what to do:
- Register the source code using China’s special software registration rules
- Register the artwork as a …wait for it… work of art. By doing so, you’ll register each character / location as a single work of art. The registration is done in bundle, a single filing for all the artwork present in the game.
And don’t worry, this particular registration isn’t expensive, so you’d better register too much than too little.
As I’m no professional about this kind of stuff, if you have any question, do not hesitate to comment directly on the article on the China Law Blog.